![]() ![]() Yoshihiro Kishimoto studied programming at a time when it was still uncommon and in high demand in the job market, which gave him the luxury of being able to choose between different companies. Of course, if you speak French, you can watch the video here: Since the video is 1) full of interesting information 2) in French 3) not yet subtitled, I decided to make a quick summary. 岸本 好弘 about his childhood, Namco and some of the first games he developed there, namely the MSX version of Mappy, Pac-Land, Baraduke and Family Stadium. My research takes a lot of time and sometimes a lot of expenses (buying books, magazines, etc.), so if you want to support me, it would help a lot.Įarlier today (July 3rd, 2021), video game historian Florent Gorges talked for almost 2 hours withįormer Namco programmer (and sometime graphic designer) The opening of this website is also an opportunity to launch a Patreon. You have the choice between a detailed list indicating who did what on this or that game (cover art, logo, chara-design, graphic design, etc.) or a gallery of cover illustrations. The first machine on the site is the PC Engine (HuCard). More companies and machines as well as other search criteria will be added in the future. ![]() It’s also possible to search by company or by machine. Pseudonyms are also included in these lists. The search by artist can be done via two lists: one lists the last name first, the other the first name. The database currently includes over a hundred artists who have worked in the field of video games and will be updated regularly. I am happy to announce that this site is now online! In parallel, I worked on a site to host a database and articles. Hello everyone! I’ve been doing research for years to identify artists related to video games and to list their work. ![]()
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